Legend of Zelda: Oracle of Seasons


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Another quick dash into Subrosia (don’t they make creamed rice?) to grab the Magical Doofrey of Autumnanulness for my wand, and then it was off to heave mushrooms out of the ground and enter Dungeon 5.

There’s a lot of water in there. And minecarts. I’ve found the map and compass, and a small key, but now I’m not too sure where to go next. Luckily, this dungeon looks pretty small, so I’m hoping it won’t take too long.

Legend of Zelda: Oracle of Seasons


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Another day, another dungeon. Dungeon 4 was pretty long, although there weren’t that many puzzle in it. The mid-boss was actually pretty clever – it splits in three and you can only hit the one with a shadow. Except you have to make a light source for there to be a shadow.

The weapon earned here was a slingshot. I can now fire my seeds at things. And guess what? I needed it to kill the dungeon boss – a crab thing. Which I did.

Legend of Zelda: Oracle of Seasons


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Mid-boss and dungeon boss = KILLED. And yes, I did need Roc’s Feather to kill the dungeon boss. What a coincidence that I happened to pick it up just prior to needing it, eh? Oh hang on, no. That’s exactly how all Zelda games work, isn’t it?

Anyway, with that dungeon out of the way, it was off to The Sunken City, where I got another Zelda mainstay – Zora’s Flippers. And yes, I needed them to go swimming. I also have some Gale Seeds that let me warp around the map too. More characters from other Zelda games have also appeared – Syrup the witch, and Biggoron too. The latter has a cold I can’t cure (yet).

Off to Subrosa again, and my Feather was stolen and hidden by some people. Found some skeletal pirates too. As you do. Made my way into the Temple again and now have TEH SPRING POWAZ. Just as well, as yes, I needed them to do the next bit – finding Spring Bananas for Moosh, a flying bear. He helps me reach a key, which, after some wandering around, I find fits a lock that opens dungeon 4. And in I go…

Legend of Zelda: Oracle of Seasons


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Ribbon bought, strange hooded thing called Rosa taken on a “date” to get the Summer thingie for the wand, and it’s off to the third dungeon. This one is actually pretty big, and has a few puzzles in it that require a little thought (such as rearranging statues). Haven’t finished it yet, but I did pick up both the map and compass, as well as Roc’s Feather (gosh! never seen that in a Zelda game before) which, as expected, is required to progress in this dungeon. Chances of needing it to defeat the boss? 99.9%.

Legend of Zelda: Oracle of Seasons


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I appeared to be stuck again, but soon unstuck myself and found a new route. Retrieved some boxing gloves for a kangaroo (of course), who now carries me around and can jump over holes and stuff. Nice.

Opened a floodgate, allowing access to the next dungeon. Except, I can’t get in yet as it isn’t summer, and I can’t make it summer. Off to Subrosia (the volcano place) again, only via a different entrance. Dug up some ore (no rupees in Subrosia) to buy a piece of heart. I need a “star shaped ore” now to buy a ribbon, I think.

Legend of Zelda: Oracle of Seasons


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I’m sure my 1337 gaming skillz are waning. After winning the dance-off and getting the Boomerang and the Winter hoodilly for the Wand of Seasons (or whatever it is) I wandered around for a good half an hour trying to figure out where I was supposed to go. The answer (“down a chimney”) was staring me in the face the whole time. Tch.

Off to Dungeon 2 then, and got the Power Bracelet. How silly of Link to lose all these items between quests! A couple of new ideas make it into this dungeon (pushing rolling log things), but sadly the end boss is almost the same as a previous Zelda boss. Only with a slight Power Bracelet twist.

So that’s the second essence found, and six more to go. And three more season thingies. Hurrah!

Legend of Zelda: Oracle of Seasons


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Since I have no completable handheld game on the go at the moment, this is stepping in to provide portable gaming. Or something.

Typical Zelda fare so far, with the same baddies as always, and all that. One big difference so far is the fact I had to go and find my sword before I could fight anything. OK, so the very first Zelda game did the same thing, but in this one you have to travel a fair way and avoid a load of baddies to get there. Not hard, just different.

Completed the first dungeon, killing a dragon who was almost identical to that in the first Zelda. I have bombs (surprise) and some flame seeds (which set fire to things) now too. Then I wandered off to find the next dungeon, playing a game of Tom Clancy’s Pro Lurker on the way. Is there a game around these days that doesn’t have a stealth section? After that, went to some volcano world place, and took part in Dancing Stage Link. As you do.

Legend of Zelda: The Minish Cap: MINISHED


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DYSWIDT? Well, boss after boss after boss after boss turned out to be not as bad as it seemed last night. In fact, I had almost killed his final form when I died when I played it yesterday.

But hooray and hoorah, Vaati is dead and Hyrule is safe. Credits roll.

Then went and spent all my shells getting figurines. I’m still missing about half of them though. Stupid things.

Legend of Zelda: The Minish Cap


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Gnah! How many different end of game bosses does one game need?!

Legend of Zelda: The Minish Cap


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Dark Hyrule Castle is annoying. Not because it’s hard, nor because it is tedious. It is annoying because it is full of those stupid knight things. You even get attacked by three at once in one bit. Grr.

Anyway, I got to the end of game boss with two hearts remaining, and promptly died. Rubbish.

Legend of Zelda: The Minish Cap


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More Zelda’ing today. Lots more, in fact. After some more exploring for Kinstones, I went to the graveyard (via a go-in-the-right-direction identical-screens maze – every Zelda game must have one!) and spoke to some dead king. Then worked my way up into the clouds, did some puzzling up there, and then went up further. And further still, to the Palace of Winds, which was a pretty big dungeon in the sky and had one of the most annoying baddies EVER at the end. But it’s dead now, so I don’t care.

After adding the final Element to my sword, Vaati appeared and slapped me before turning Hyrule Castle into some twisted evil mirror of the original. Of course.

So, final showdown soon then? I expect so!

Legend of Zelda: The Minish Cap


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Yes, still playing. More Kinstone Fusions, more exploring bits of the town, finding more Rupees than you can shake a boomerang at, and opening a portal to some place not (yet) on the map where I sucked a demon off an old man. Oh yes.

Legend of Zelda: The Minish Cap


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Worked my way through, and completed the Temple of Droplets. Although there were several clever “let light through” and Sokoban type puzzle bits, much of the dungeon was, well, “Oh look! A thing! I bet [insert obvious thing] happens if I [insert other obvious thing]”. It was also obvious that I was going to be getting the Flame Torch in here too.

Also, this dungeon almost had a SuckySuck(TM) bit going on, with no less than three previous mini-bosses to contend with, one of them three times, and another two at once.

But all was good, and I killed the Octorok at the end after figuring it out on my second go. Looks like it had been Pikmin influenced too… And Water Element Get!

Legend of Zelda: The Minish Cap


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I worked my way through the Fortress of Winds, finding the Mole Claws on the way, and killed the boss at the end. He was rather like one of the bosses from Wind Waker, with his big floaty grabby hands, only had added Minishness required for defeating him. Sadly, there was no Element to be had at the end of the dungeon, as it had been taken away for “safe keeping”. Bah.

Back to the town, and stacks more Kinstones later, I went round collecting the secrets they uncovered. Also went on a Minish Quest in the town to get the Power Bracelet, which helped out when collecting library books. I also have the Flippers now too, so can swim, and have made it to the dungeon where the Water Element lies.

Legend of Zelda: The Minish Cap


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Look. I was going to do something else. But I saw my GBA lying there and thought, what the heck. So I found what I was supposed to be doing, got a mushroom to get some shoes that let me run, and made it into the Castor Wilds. Found a stack load of Kinstones here, three of which were required to progress further. I have a bow now too. And a boomerang! Power up!

Now I’ve just entered the dungeon where the next Element is – the Fortress of Winds. I wonder how much there is to do after collecting all four Elements? If there isn’t much, it’s a bit of a short Zelda…