If you’re anything like me, by that time you’ll have something basically playable with barely adequate graphics that’s been lying on your hard drive for a fortnight while you “have a bit of a think” about some major bugs.

At the beginning of the year, I realised that it must be at least a decade since I did any “real” coding (beyond a few 10-minute shell scripts), so my new year resolution was to write and finish an Actual Game. Well, the “write” bit got off to a good start, but the total rewrite of the collision detection that I realised was necessary back in February is still, er… in the pipeline…