The beginning of the game is a lot more forgiving than Stranded Kids, where I died after less than three days every go for about 10 goes. I did that once with Lost in Blue.

There seems to be more to it as well, and the hinting and fishing bits are more like minigames than chores. Having the second character is irritating to begin with, but actually makes the boring daily routine bearable, as the stoking of the fire, making of rope, etc. can be done by her automatically.

Of course, graphically it is far better too, and being able to have a map up at the same time as wander round is a big help.