Mr. Driller Online (360)

Quest Mode 1000m completed! It netted me an achievement too, for getting 10 quests completed in a row. In the process I discovered something: there are items you can use! No one told me this! I’ve played (and completed!) many Mr Driller games before, and have never noticed items before. How did I not know this?

Mr. Driller Online (360)

Thanks to some people in ugvm “bigging this up” (as the kids would say, I think), I ended up buying it tonight. Well, playing the (very short) demo a little and having exactly the right number of MS Points to pay for it also swayed the decision a little… But is it any good? Of course it is. It’s Mr. Driller. It is very hard though. The 100 and 500m levels (on both normal and “quest” modes) were very easy, …

Commanders: Attack (360): COMPLETED!

And it didn’t take very long, either. Turned out where I’d left it saved last night was just before killing three Super Units, the enemy commander, and a Heavy Artillery unit. Since I had a Super unit and six Heavy Artillery units of my own, placed out of reach thanks to my commander’s additional artillery range power, I took the lot out in just two rounds with only minor scratches to my Super Unit’s bodywork. That left me with just …

Commanders: Attack (360)

I’m on the last mission, which has been quite tricky so far due to buildings restricting visibility and so I can’t see far enough (or round corners) to spot enemy heavy artillery that keep wanting to blow my units up. And then I keep running into bombers and gunships with units that can’t attack them. And there are Super Units hiding everywhere. But I’ve made it far enough across the map to see the enemy HQ. I’ve saved for now …

Commanders: Attack (360)

Just one mission completed today – Mission 14 – but it took TWO HOURS to finish. Not because it was especially hard, just because I kept running into traps and having to backtrack, wait, or rebuild my army. And yes, I totally overdid it again with my troops. Note to self: 9 heavy artillery units are not necessary to defeat one light tank.

Commanders: Attack (360)

Almost at the end of the main campaign now, with Mission 13 completed. It could have taken about 20 minutes to win, but once again I felt the need to stockpile tanks and artillery before converging on a single Super Unit. I had so many units to swoop in with, I actually blocked myself off from a useful attacking position. Tch. Thankfully, I killed it off anyway. Just two missions left now!

Commanders: Attack (360)

About time I caught up with this, I think. Put it on for a quick go, and then three hours later stopped having completed up to the end of Mission 12. None of the other missions were especially hard, but I do find myself spending longer on them than necessary because I like to stockpile loads of tanks and stuff that I don’t actually need, and take over ever building even if it’s not a mission target.

Pinball FX (360)

Just a few goes this evening to try to beat my scores on the Nightmare Mansion and Extreme tables. Managed the former (and got two achievements too), but not the latter. Although I did manage to pick up another achievement on the Extreme one.

N+ (360)

Right. This is now getting too hard. It’s not fun any more, and every level is becoming a million-attempt slog because you have to be pixel-perfect with every jump and micro-second accurate to avoid baddies. It’s a shame, as I’m only half-way through the game. I can’t see me liking the rest at all if it keeps this up.