Spent a while producing scamps and skeletons to raise up my Conjuration stats a bit, and then decided to go to Cheydinhal, since I’d never been there before and it’s the location of the next bit of the Thieves Guild questline. To get there, I warped to Imperial City, and the set off East on foot. Had a few bandits to contend with on the road, but they were easily killed with the help of a scamp!
Explored Cheydinhal for a bit, and the second person I talked to furthered a quest from aaaaaaages ago, completely accidentally. I’d spoken to someone in Chorral, on my very first trip there, who had suggested they’d seen someone who looked like a Chorral local when they were in Cheydinhal. And guess who I bumped into? They turned out to be twins, and so the Jemane brother from Cheydinhal ran off back to see his brother in Chorral. I then went and talked to other people, and found the Mage’s Guild.
I asked about a recommendation, and was told by the guild leader that I had to retrieve a Ring of Burden from the well out the back of the building. So I did, after talking to one of the other mages who helped me. Of course, the ring was bloody heavy, but I had a few feather spells and potions, so I didn’t drown (unlike the last person who had been sent in to get the ring…). The guild leader had then vanished, but I managed to expose him as a dabbler in necromancy (a bad thing, it seems). Anyway, got my recommendation.
I then did another quest in Cheydinhal, involving going inside a painting, and killing some painted trolls with turpentine. And the help of my scamp, of course.
Finally (for that town, for now at least), I went and stole the artifact from the Chapel Undercroft that Armand from the Thieves Guild had asked me to. Unfortunately, I killed the guard there, meaning I had to pay the Guild a 1,000 gold fine. Tch. Never mind though – I had the bust of some woman’s head, so took it back to Imperial City for Armand. Or rather, I would have done, if he wasn’t hiding. Someone framed him for the theft! Seems there was a guard’s plant in the Guild. I found out who, then planted the evidence on them. They were arrested, Armand came out of hiding, and I gained a rank in the Guild – and another achievement, and 10 more Gamerpoints! Had a sleep then, and went up another Level – to Level 8. Spent my points on Strength, Endurance and Intelligence.
But that wasn’t all for the day! I decided to check up on the Jemane brothers in Chorral, so warped over there and had a chat. It seems they were separated when their home (Weatherleah) was attacked by ogres. They wanted to return to it, but didn’t know where it was, or if it was still infested with ogres. Muggins here set out to find the answers to both questions. Didn’t take long to find it, and the ogres there were soon slain. Went back to Chorral, and took the brothers to their home. And that was the end of that quest!
My play time on Oblivion now stands in excess of 43 hours. That’s the longest I’ve played any game (bar Animal Crossing: Wild World) in quite some time. And I’m still nowhere near completion. Mainly due to me not following the main questline, but still.