Sonic Colours (Wii): COMPLETED!

Sonic Colours (Wii): COMPLETED!

Look. I wasn’t going to buy this at all. I hate recent Sonic games. I don’t want to play them. Somehow, however, I end up doing so anyway. And here I am having completed another one.

Firstly, I was pleasantly surprised because I didn’t instantly hate it. I didn’t love it either, mind, but it wasn’t completely offensive to my senses. In fact, some bits were quite good. There were some great proper platforming sections, some nice 2D superfast Sonic running and looping bits, and, most impressively, some utterly gorgeous graphics. Really. One of the best looking Wii games, and, perhaps, one of the best looking games this generation.

Sadly, it’s not all lovely. There’s not enough good to offset the bad, however spiffing the graphics are. As with other Sonic titles, the game is ruined by overuse of Sonic’s homing attack. In the Sonic Adventure games, it was a means of making 3D work for Sonic. Now, it just turns large parts of levels into QTE button pressing – made worse by all the timing needed for on-rails jumping, skidding under things, and so on. It’s not platforming – it’s rhythm action with no rhythm.

And the bosses! Far too easy, and repeated across levels! Lazy. And the wisps? Annoying. And why does a Sonic game need 5 different buttons to press? One. That’s all. Two at a push. And the cut scenes with Sonic’s smack-talk and the awful conversations needed to go. Rubbish.

If the game was better to play, I’d be all over the red ring hunting in each level (there are five to collect in each, and, Lego game style, you can only reach some once you’ve progressed further into the game and returned to earlier levels) as it’s an OCD dream. But I wouldn’t find it fun – just annoying. Shame.

Maybe Sonic Generations will be better? Of course it won’t be.

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