Scribblenauts Unlimited (Wii U): COMPLETED!

Scribblenauts Unlimited (Wii U): COMPLETED!

I’ve been waiting for ages for this. 15 months, in fact. After being delayed from the Wii U launch to early 2013, it was then pulled hours after going on sale in the UK for reasons that have never been officially announced. Some people managed to get it in that time, but the rest of us had to wait. And wait. Heck, the follow-up is out soon, it’s been that long.

But finally, it turned up. And, like with Rayman Legends, Zavvi conveniently forgot to charge me.

It’s excellent. I know it’s “just” more Scribblenauts, but it does so much. Firstly, it gets rid of the “rope and a helicopter solves everything” issue from the first game (and to a lesser extent, the second game), but secondly it’s huge. Yes, I know I’ve completed it already, but I’ve only actually done 60 Starites. There are… oooh… 120? More? I don’t know. And many of those are each made up from 10 Starite Shards, so there’s several hundred actual puzzles left to do.

There’s a lot of comedy in the game. Lots of games, films and memes are referenced sideways, in the characters, puzzle names, or actions you have to take to complete a puzzle. Sometimes you create your own comedic moments when things don’t quite go right. Take the screenshot as an example – I accidentally made a “bad hat” (rather than a “bandit hat” – oh yeah, there’s a million adjectives now) which picked up an axe and went on a murdering spree. Awesome.

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