What seems like a long time ago, I heard about Titan Souls on the Pig Ignorant Indie Gamers podcast. Back then, it was a web based game written in about ten minutes for the Ludum Dare game jam. I played it, liked it a lot, and completed it.
Then it spent over a year being developed into a proper full game, and I eagerly awaited its release. And now it’s here!
It is, basically, the same as before. Only bigger. Instead of four titans (all of which appear to be in this) there are, er, lots. How many, I’m not sure. I’ve beaten twelve, and am able to access but not beat another two or three, and I’m guessing once I’ve beaten them and opened a massive door there’ll be at least another as a final boss. The game world is still quite small, but bigger than before with a few minor puzzles in it. There’s a jungle, some ruins, a snowy area, and a volcano to provide scenery variety too.
As before, the game is all about killing big bosses and very little else. You have just one weapon – a single arrow that, once fired, you have to pick back up. Alternatively, it can be magically summoned and levitated back to you, but this is slow and so mid-fight needs to be done carefully. Each boss makes use of this limitation, so you have to not only find the (generally) one-hit-kill weakspot, but figure out how to hit it.
For example, one titan is a giant mask who shoots energy balls at you. He flies round the room, always facing you, but his weakspot is his back. You can never directly shoot his back, but you can “pull” your arrow into it having shot it past him.
Most titans are as much a puzzle as a fight, so the first ten or so deaths (you’ll die a lot, sorry) are just figuring out where to hit them, and the rest figuring our how and then actually pulling it off. It’s hard. So very, very hard. And incredibly rewarding.
As I said, I’ve downed twelve of these bosses, and it’s taken me about three hours and I’ve died over 180 times. Has that put me off? Not at all.