I’m not sure following Mario + Rabbids with another, but totally different, turn based strategy game was necessarily the best way to get started with Into the Breach. For starters, moves are done in the opposite order (baddies first) and baddie attacks are “locked” in that they’ll still attack the same direction and number of spaces away even when moved during your turn. This is a core gameplay mechanic, and is pretty clever, as you can force them to fire upon their own side, or on your units instead of the buildings you’re protecting.
Maps are tiny, you can’t fire then move (in Mario + Rabbids you can do it in either order), levels are randomly generated, and it was very confusing. That’s not a problem with the game, however!
Something I did have an issue with which is down to the game, however, is the time travelling gimmick. If you die, or as I found when accidentally choosing the “restart timeline” option when looking for a “restart level” (which doesn’t exist), you start the entire game again. From the start. One of your three mech pilots is sent back in time, along with a little of their experience so they’re slightly better than when you actually started the game, but everything else is reset.
I realise that’s mostly the point of the game, being a TBS with a roguelike element, but it doesn’t work for me. Let me take more of my skills or unlocked stuff back, or genuinely restart the game again. As it is, it’s almost completely pointless.
That aside, the gameplay is great and I did enjoy it. It’s just my own fault I played it when I did as I found it harder than I would have if I’d not being getting constantly confused with Mario + Rabbids rules!