Dynamite Headdy (Switch): COMPLETED!

Dynamite Headdy (Switch): COMPLETED!

Even though I own three copies of this, or perhaps even more, and it had great reviews at the time, AND I like Treasure’s games, it surprises me that I’ve never played it past the first level or two. It wasn’t because it was hard (it wasn’t, but… see later), or I didn’t enjoy it, so who knows.

Only this time, while flicking through the Mega Drive Collection on my Switch for something to play, it caught my eye and before you know it (about three hours) I’d completed it. But oh my was I wrong about it being easy. That was only for the first half of the game – after that, it really ramped up the difficulty.

Shoot the baby! (Don’t shoot the baby). No really, shoot the baby.

Particular Highlights of Hell include the side scrolling shooter sections, especially the one where you have to weave up and down a fast moving corridor, the boss that chases you and definitely a cat not a bear Trouble Bruin, and the Gatekeeper. The Gatekeeper in particular, as there’s a split second when he’s vulnerable and if you’re a pixel too close or far away and don’t attack exactly correctly and run away in that tiny window of opportunity, you get hit.

So yes, I used save states. Which was justified when I found out later that the Western version (which I played) is at least twice as hard as the Japanese one.

Hardest boss ever.

But, I did really enjoy it. It looks and plays great, and has a wide variety of levels and bosses and loads of clever hardware-pushing effects that even the SNES’s Mode 7 would be impressed by.

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