Virtual Boy Wario Land (Switch 2): COMPLETED!

Virtual Boy Wario Land (Switch 2): COMPLETED!

Yes! I was one of those idiots that paid SIXTY SIX POUNDS for a piece of plastic that you put your Switch (or Switch 2) in, so you can sit awkwardly while playing games made for one of the worst consoles ever made! It’s like having two red-tinted Game Boys stuck in front of your eyes that you can only really play at a table (or, as I did, on the sofa with a teetering pile of lap cushions), all so you can get a not especially impressive 3D effect in some poorly realised games. Idiot.

Just lookit though. LOOKIT.

Although I’ve never owned a Virtual Boy, I have played on a few and can say that this Switch peripheral manages to recreate the ridiculous of the original flop console admirably. With my Nintendo Online subscription I also get access to 7 games (about a third of those ever released – most of the rest are on the way), and having tried them all only Virtual Boy Wario Land really works.

And, against all the odds, it’s great.

It’s a pretty straightforward platformer, with about 20 levels and some power ups that let you smash blocks or shoot fireballs, but the 3D comes in as there are “front” and “back” layers to the playfield. Much like Mutant Mudds, I suppose, which I know came much later. There are special blocks that “throw” you in and out of the screen, as well as pipes and doorways that sometimes do the same. Some of the levels are almost 3D mazes as you try to find a key to open the lift to the next level. Every few levels you get a boss, which also tends to swap plane in some way or another.

The 3D effect is subtle, but it’s nice. I don’t think the game would have suffered by being a straight Game Boy or SNES title, though. It’s hard to see from the screenshots how well it works because it seems so damn dark and the dual-screen thing (one for each eye) means you lose the 3D completely. But anyway, nice game shame about the delivery mechanism, I suppose.

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