Viva Pinata: Trouble in Paradise (360)

More master romancing “fun” today – Bark Barks and Quackberrys, mainly. I also managed (finally) to get my Choclodocus to grow into adulthood. It seems I must have missed off a bone from the list of things I needed him to eat. I didn’t get anything for doing it, though. I did, however, enter him into the “P Factor” contest, which he won, netting me an achievement.

Assorted Xbox Demos (360)

Demo catchup time again: PDC DartsCrap. But with amazing northern loons doing “commentary”. NBA ’09Crap. You can’t even shove. And there’s no BOOMSHAKALAKA. Beat ‘N GroovyImpossible to control and crap. Why is the green “note” X? And the blue one the d-pad? What? Crazy MouseAwful. Worse than crap. Age of BootyOK, but looks like it’ll be a bit tedious. It’s like a RTS only with no S.

Viva Pinata: Trouble in Paradise (360)

Played this loads today. I’ve managed to rank up to level 83 or 84, around 8 levels or so. Did this mainly through master romancing Kittyflosses, getting Buzzenges resident, converting some sours (Cocodile, Macaraccoon, Lemmoning), sending loads of things off to parties, and catching a few Pinarctic pinata, like the Pengum. Oh, and other species were master romanced too – Pretztails, Pienas, and some others. Now I just need to figure out what other stuff I need to feed to …

Duke Nukem 3D (360)

Episode 2 COMPLETED! Hurrah! The last couple of levels were pretty short – the boss one especially. The boss himself was somewhat easy too, thanks to run-mode circle-strafe and a full compliment of rockets and devastator ammo. Excellent, though.

Duke Nukem 3D (360)

And another couple of levels done. Still enjoying it, still loving the level designs, still getting completely flummoxed every time there’s a place I could use a jetpack as I keep forgetting such an item exists… Must be near the end of the episode now though, right?

Mega Man 9 Demo (360)

Yes, I know I bought the Wii version this morning. I just thought I’d try it and see how it fares on the 360. Of course, it’s virtually identical. I’m glad I did buy the Wii version though, as the 360’s pad isn’t designed for digital control – the dpad is in the wrong place, and the stick has too much dead-area. As well as that, the added XBLA bits on the menu break the retro-game illusion too.

Duke Nukem 3D (360)

Completed another couple of levels on Episode 2 this evening. They’re certainly longer this episode than last, and there appear to be more of them too – I’ve just finished E2M5, and the first episode only went up to E1M4. I’m also further into the game than I ever got on the PC or Saturn 🙂

Viva Pinata: Trouble in Paradise (360)

Level 74? 76? Something like that. Unpacked my Fudgehogs and master romanced them, then turned a couple into Parmadillos and master romanced them too. I got a few pinata variants, and “made” two Lackatoads, as well as send loads of pinata off to parties, including several for Langston’s challenges. Still no Kittyfloss. Again, it wandered round the perimeter of the garden a lot, but refused to come and eat a sparrowmint (which is all I need it to do).

Viva Pinata: Trouble in Paradise (360)

Level 72 now. Mainly bumped up by master romancing Candaries and Sherbats. Also (finally!) got a Galagoogoo resident, and sent it to a party, which netted me loads of experience points. Still can’t get Kittyflosses into the garden. I have all the requirements – they just keep wandering past! Did get a Buzzenge to visit, though, and it ate some of my Candaries and Sparrowmints, but didn’t become resident.

Viva Pinata: Trouble in Paradise (360)

I’m now up to Bill and Ted’s favourite level (69, dudes!), ranking up mainly due to master romancing Doenuts and Shellybeans. I also managed to make a few more pinata resident though – Fudgehogs, Crowlas and Sherbats amongst them – and sent loads of pinata to parties (including some of Langston’s requests). I don’t seem to be able to coax Kittyflosses or Galagoogoos into my garden, however. I have a load of Mousemallows (for the Kittyfloss) and thousands of tulips …

Duke Nukem 3D (360)

First episode completed! Didn’t find any of it especially hard, although did get a bit lost a couple of time meaning my completion time was something approaching far too long. The end of level (episode? world?) boss was a bit of pain too, until I realised you could use the raised bit of floor to block his shots.

Duke Nukem 3D (360)

Shake it, baby! No messing around here – straight in, bought it, played it for an hour. And only completed as far as the end of the bit with the submarine. 37 minutes for one mission? I’m so slow. But it is excellent. As it always has been.