de Blob 2 (360): COMPLETED!

With Back to the Future out of the way (at least until Telltale decide to actually release the next one) I returned to de Blob 2, which I was previously about a quarter of the way through. It’s really very good. It improves over the first game in several areas, mainly with fewer required “paint these building specific colours” missions, and some great 2D platforming sections. The fact that you can save after any checkpoint is a big improvement too, …

de Blob (Wii): COMPLETED!

I’ve played this a lot today. Which is evidenced by the fact I’ve completed the final four levels (and hence the game), getting a gold on each, and each taking (on average) an hour. Yes, so I played it a lot. It started to get really tricky near the end, especially as it threw loads of tanks and turrets and inky walls and bottomless drops and all sorts at you. The final level, on a space ship, also had a …

de Blob (Wii)

That’s 5 levels down now (and another couple of “secret” ones). I still can’t get over how much fun this is to play. There have been a couple of slightly challenging bits so far, but even when you fail a challenge you’re not punished – you just have to start them again, only anything you’ve already done is saved: e.g. You have to paint 20 buildings, you paint 19, then run out of time. You restart and 19 are still …

de Blob (Wii)

Amazing! An absolutely amazing game! Fun to play, original, funny and excellent! I’ve completed the first three levels, and one of the “secret” levels so far, and the difficulty ramping is perfect so far. It’s still easy, but it’s certainly getting trickier. I’ve spent ages longer on each level than necessary, simply because it’s so much fun to colour everything in. It’s almost a shame to go through the exit at the end of each level.