Broken Sword: The Sleeping Dragon

Broken Sword: The Sleeping Dragon

Um Bongo, Um Bongo, they drink it in the Congo. They also have vast underground labyrinths with annoying crate-pushing puzzles and irritating play-for-seconds, load-for-minutes gameplay. And yet another video game cliché – the rotate mirrors to deflect beam bit.

But anyway. Those out of the way, and a spikey death avoided, I gained the Alpha Key to match my Omega Key, and it was back off to Paris to find Nico’s flat ransacked and Bruno kidnapped. And the news that evil baddie man has gone to Prague. Nico goes back to the Theatre to find clues as to where in Prague, and runs into Flap again. Smashing a vase over his head deals with him, though.

With him located, we go to Prague, to a castle. Nico uses her womanly charm to distract a guard to get me into the castle grounds, and then a Splinter Cell hide and sneak section ensues. Great. Got caught a few times, and turned it off. I hate them bits in games.

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