Castlevania: Aria of Sorrow (GBA)

Castlevania: Aria of Sorrow (GBA)

Warning: Trying to access array offset on value of type null in /homepages/38/d70479217/htdocs/lofi/wp-content/themes/kahuna/includes/loop.php on line 295

So, no sooner had I finished Harmony, I was on to Aria. They’re even on the same cartridge (hence the same box art on the left there), so I didn’t have to swap games or anything. Ace.

Only played for about half an hour so far, and Soma’s sword (rather than Juste/Nathan’s whip) is taking a bit of getting used to. I’ve already found a few things about Harmony that I prefer to this (yes, I know – and I didn’t like that as much as Circle), such as the ability to save anywhere, and the ability to equip more concurrent items. However, since Aria has a primitive version of Dawn of Sorrow‘s soul system, you get to use several magical items at once. Graphically, it’s very lovely, and the silly blue glow of Juste is no more, which is good.

I’ve killed a huge skeleton-with-no-legs boss, gone up abut 4 levels already, upgraded my weapon and armour, got a soul to let me jump further, have assorted other souls, and have run out of places to go already. Hurrah!

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.