Kororinpa (Wii)

Kororinpa (Wii)

It’s Super Monkey Ball, only more tilty! Sort of. It’s technically easier than Super Monkey Ball as there isn’t really a time limit. You do have to collect crystals, however, but if you die then any already collected are kept, making the next attempt a bit easier.

What I mean by “more tilty” is, well, exactly that. In The Game With Monkeys In, you only tilt the controller a small way in any direction, and there’s a limit to how far you can tilt the playfield. Not so with Kororinpa! You can turn the controller as far as you like, even flipping the maze upside-down, and further than that. The controller strap becomes a bit of a hindrance actually, so I threw caution to the wind and with no thought given to the safety of small animals, children or (especially) my TV set, I took the wrist strap off. Don’t try this at home, kids!

Anyway. Progress! I’ve done the first 12 mazes, unlocked loads of balls (the pig oinks!) and music tracks, and unlocked and completed Secret Level 1. Aces.

I can’t help but feel that the graphics aren’t that great though. I mean, I’m not a graphics-whore (just look at the age of some of the games I’ve been playing, and enjoying, recently), but the GC version of Super Monkey Ball looks quite a lot better. Not that it detracts at all, it’s just slightly disappointing.

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