Utterly, utterly compelling. Excellent script, brilliant story, and some amazing set pieces and twists. The end of Level 9 is a complete shocker too.
I’m always impressed by great story and pacing in games, and Dead Space: Extraction stands as one of the best examples of how to implement a story into a game.
Once again, like many games I’ve played recently, it’s a crying shame that nobody bothered buying this. In fact, on the back of it, I’m tempted to buy the 360 game even though it’s a FPS and I hated the demo. I’m that into the story now.
I get some amazing comment spam on this blog and my Gaming Diary. It almost seems a shame that Akismet swallows it all up before you lovely fellows get a chance to see it. Thankfully, they’re all still archived away – so here are some of my favourites, sanitised so as not to be actual spam any more.
I’ll say it’s off topic. This was in response to a post about Sega being useless.
That’s very helpful, thanks. Especially relevant to the post on Dead Space: Extraction it was aimed at too.
This is the thanks I get for giving people a free Graze box. LED power supply indeed.
This person has drawn some not-so-obvious parallels between the Iraq war and House of the Dead: Overkill for the Wii.
See that folks – my Let’s Play! post on Halo for the Atari 2600 is genuinely inspirational.
Click to share on Twitter (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new window)Click to share on Facebook (Opens in new window)MoreClick to email a link to a friend (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to print (Opens in new window)
Related
Pingback: deKay's Blog » Blog Archive » The Best of Comment Spam