With just one level left, I soon finished this off. The final level was FULL of mutants. Really – every turn, every door, threw another 6 or more at me. I’m glad I’d swapped away from the Magnum and only the SMG, as although it reduces your accuracy and power, it at least allows you to fend off large numbers of mutants without having to reload before you’ve even dazed them.
Still, was pretty hard and I grabbed virtually none of the golden BRANES as it was just so frantic.
The final boss was pretty easy, if a bit time consuming. And disgusting. And what happens after you beat… it?…even more so. Blurgh.
Before – and after – the credits, it clearly shows a sequel is planned. Sadly, since (like The Conduit and MadWorld) HOTD:O only sold three copies, I can’t see it happening, which is a big shame. It’s hilarious, and more is needed!
I get some amazing comment spam on this blog and my Gaming Diary. It almost seems a shame that Akismet swallows it all up before you lovely fellows get a chance to see it. Thankfully, they’re all still archived away – so here are some of my favourites, sanitised so as not to be actual spam any more.
I’ll say it’s off topic. This was in response to a post about Sega being useless.
That’s very helpful, thanks. Especially relevant to the post on Dead Space: Extraction it was aimed at too.
This is the thanks I get for giving people a free Graze box. LED power supply indeed.
This person has drawn some not-so-obvious parallels between the Iraq war and House of the Dead: Overkill for the Wii.
See that folks – my Let’s Play! post on Halo for the Atari 2600 is genuinely inspirational.
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