Fallout 3: Mothership Zeta (360): COMPLETED!

Fallout New Vegas, the next Fallout game, is out soon. Just over a month, in fact. So I thought I’d best get back into Fallout 3 and mop up the two remaining DLC quests, the first of which being Mothership Zeta.

I’d actually bought the downloads a while back, when they were on offer, but decided not to play them so that I could eke out the Fallout 3 “experience” over the course of the huge wait before New Vegas. A wait that is about to end before I’ve had a chance to play them. But anyway.

So I started playing on Friday night, and completed it tonight. I think maybe 4 or 5 hours were plugged into it, but I was very thorough with my map exploration (mainly to obtain all the audio recordings in order to get the achievement) so less intensively OCD players could probably clear it in 2 or 3.

Many people have complained that Mothership Zeta is pretty poor. They moan at the linearity, the un-Fallout-ness of it all, and say it’s just not fun. To them I say: Tosh! You missed the best bits!

Highlights included the cargo hold, filled with “Earth memorabilia”, including a lander module from a Moon mission and a vast factory building nothing but robotic “Buttercup” horses. A robot horse army! Then there’s the audio logs of those people captured, including an ex-US senator and the CEO of Vault-Tec. These recordings range from hilarious to harrowing, but they’re an excellent find. I also enjoyed all the references to Sci Fi, and when the samurai appeared on the bridge and (perhaps coincidentally) stood where Sulu would on the Enterprise, I giggled.

And chasing Alien Workers down never gets tiring. Onto The Pitt, now then…

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