Sonic the Hedgehog 4 Episode 1 (360): COMPLETED!

Sonic the Hedgehog 4 Episode 1 (360): COMPLETED!

Shall we not even start on the “but you said”s and the “why did you”s please? Thanks. That makes it much easier, as I feel bad enough already.

In between bouts of Progress Bar Champion, I actually got time to play the 360 version of Sonic 4. Shush. We agreed! Time to play – and complete it, in fact. Perhaps it is best to compare this to the iPhone version, rather than just repeat myself.

Firstly, there are two different levels. Casino Ni^H^HStreet Act 2, which on the iPhone was a rubbish “Get 100,000 points!” level rather than a proper level, has been replaced with a quite pleasing, but very easy and extralifemungus dice-and-cards themed normal style level. And yes, extra lives were literally mungus. I started with 9, and finished the level with 34. And I died a few times. Madness.

The other different level is Lost Labyrinth 2. On the iPhone it was the worst level in any game ever made ever – a tilty mine cart level with gravity that was all over the place and makes me cry just thinking about it. It’s been replaced with Sonic in the Dark, where you have to walk slowly through a dark mine, holding a torch and lighting candle things. RUBBISH.

The special stages have somehow been broken further since the iPhone game. They’re the same, only now you use the control stick to rotate the levels rather than tilt the phone. It sounds like it should improve things, but – of course – it doesn’t. The stick makes the level rotate far too quickly making the stages unnecessarily harder. RUBBISH.

For some reason, the graphics looks wrong on the 360 too. Everything is too big, like the screen is zoomed in too far. Rings are about 1/3 of the screen each (roughly) and Sonic appears to be made of glossy plastic. RUBBISH.

It’s not all worse though. The controls are, generally, much better, and not having thumbs covering half the screen makes some of the bosses much easier to beat as you’re not relying on luck in doing so. Sadly, almost everything else that was bad about the iPhone game has made it over intact.

It’s all completed now, so we never need to play it again. And I mean it this time.

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