I started this at the weekend, having found it cheap (and cheap sooner than I anticipated!). For the first couple of hours, I didn’t really like it. It was too different to the previous game, both with the weapons (you have bombs now) and the controls (they’ve shifted stuff from X to Y, and Y to LS), as well as there seemingly being no glyphs, a bizarre Tower Defence section, and no “outside the Animus” bits. Somehow as well, I need to believe that Subject 16 (from the previous games), despite being dead, is still “alive” inside the Animus as some sort of living AI. In fact, not even AI – he’s “real”. Jars a bit.
After a few more hours, though, I’m finding it excellent again. I’ve adjusted to the controls and new weapons (I don’t bother with the bombs), and it’s all become business as usual. Marvellous.
Until I unlocked and decided to do a “Desmond Chapter”. Oh dear.
Who decided that a first person platforming puzzle game would be a good fit squeezed into a third person free-roaming stabby stealth action game? This and the tower defence bits of the main game just don’t fit. Silly.