Batman: Arkham City (Wii U): COMPLETED!

Batman: Arkham City (Wii U): COMPLETED!

Well, look at that. It turns out the final 15% of the main story takes less than 20 minutes to do. I literally just had to make it to a cinema, then have two fights inside with the end of game boss. Two very, very easy fights. I have to say, the difficulty, and quantity, of the “big” fights in Arkham City both fall way short of those in Arkham Asylum. I think there’s only been one I didn’t beat first time.

So, yeah. Done.

That slight downer aside, I did really enjoy the game. It’s not as Metroidvania-y as Asylum was, and considering the size of the map you seem to spend half your time in the same few locations (particularly the Steel Mill and Museum), but it is still lots of fun. Finding ways to take out all the baddies in a room or area, in secret, is still the “big win” for the game, and the combat is truly glorious.

After finishing the main story, and trying to stay awake during the 76 minutes of credits at the end, I played the next chapter with Catwoman, finding (in the Museum… again) Two-Face and taking him down. Now she has to take down random guys across the city, but I’m not sure if that’s just a side mission now I’m done, or actually something that needs to be done to “finish” her story.

I also made a start on the used-to-be-DLC but is-included-in-the-Wii-U-version epilogue story – Harley’s Revenge. After a quick jaunt as Robin (who is pretty awesome with his sticks and shield), you play as Batman for a bit again. In the Steel Mill. Again. Sigh. It’s great, but there’s so much map you could use! It also plays host to another blood trace detective mode scan trail thing too, which I’m sure happened a lot more in the first game. Detective Mode in Arkham City is very much underused in the main story (and possibly side missions – I’ve not done many), which is a bit of a shame.

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