3D Fantasy Zone II: The Tears of Opa-Opa (3DS): COMPLETED!

Let me be your Fantasy. Zone. II.

fantasy zone ii

I’d actually started working through the Master System version of Fantasy Zone II, which is also on the Sega 3D Classics Collection, but after pausing the game on one of the final bosses, then saving the game state so I could play it later, I found I was left in an impossible situation and the only way out is to start the game again.

fantasy zone ii
Under the sea. Under the sea! Darling it’s better, down where it’s wetter, take it from me.

So instead, I started playing the 3D port of the original arcade game! It’s superficially the same, with similar levels, enemies and bosses, but the warping around system is totally different. Whereas in the Master System version the warps exist mainly just to split the level into four or five sections, here the flip between Light and Dark versions of the level. It seems that you can get different endings if you run into the bosses on just Light or just Dark areas of each level, but I pretty much just alternated between the two.

Another difference is that in the Master System Fantasy Zone II, Opa-Opa has an energy bar (which can be extended with power-ups), but in this version one hit and you’re dead. Well, one hit and you might lose your weapon, then with the next hit you’re dead.

I really enjoyed the game. Any blue skies game is always welcoming to play, and having enjoyed the first 3D Fantasy Zone a while back (which surprised me) I was pretty sure I’d like this. Now to tackle the Master System one again, I think!

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