Pokémon: Let’s Go, Eevee! (Switch): COMPLETED!

PETA’s favourite game returns for more family-friendly forced animal abuse.

Many, many years ago, I played a game called Pocket Monsters Green on my Personal Computer using a Game Boy Emulator.  I have now, essentially, just completed it.

Of course, this isn’t the same Pocket Monsters Green. It’s actually more Pocket Monsters Yellow, the modified version that came with Pikachu, only with the more familiar western “Pokémon” branding, and all the modern stylings and conveniences the yoof of today enjoy and appreciate. Yes, it’s many steps forward from the Game Boy title from last century, but it’s actually many steps back from more recent Pokémon games.

Lapras giving me the side-eye.

For starters, being a re-imagining of the first title in the series, there are only the original set of 151 monsters in your pocket. This also means it’s a straightforward and already known story. Then there’s the loss of actually catching them properly: Previously you’d battle a wild beastie until it was almost out of HP, then you’d use a pokeball on them. Now, the mechanic is borrowed from popular telephone distraction app Pokémon GO!, with a “throw” of the joycon approximating a finger swipe. But guess what?

High-fiving Dave, my eevee, is amazing.

It’s fine. It’s all fine. I only missed these things for about ten minutes, and once I had an eevee on my head I was won over. These changes, and others (like not needing a specific Pokémon for world-usable moves, such as surf) streamline the game and speed up the grind. Progress through the game is swift, and as a result I’d beaten the final trainer in under 27 hours. That’s quick, for a game in this series. I’m torn as to whether that in itself is a problem, because of course it’s short, but there’s a lot of post-game content to get through too that makes up for it. All the rest of the creatures to enslave, for one, and a load of new expert cockfighters have sprung up and need defeating too.

Elite Four? Wiped on the floor, more like.

Pokémon: Let’s Go! is a hybrid. It’s a simpler game than the “main” series, designed to pull users of the mobile game over (clearly proven by their close
interoperability – you can even pull your Pokémon over from your phone). It’s more in-depth and complex than the phone game though, adding a world, story and characters appropriated from the original Pokémon Yellow. It’s trying to be accessible to everyone without coming across as too cut-down for the full-fat game fans or too elaborate for the casual phone-prodders. Somehow, against the odds, I think it manages to occupy a sweetspot. Certainly, I could see what was “missing”, but I don’t miss it. I would have enjoyed a new story, but I’m not upset it’s a retelling. The lack of excitement for new areas and monsters discovery is tempered with reminiscence. Like someone remade your favourite slippers only now they have wheels and can toast bread.

Krusty the Clown’s decapitated head looks horrified as a dead Snorlax is found washed up.

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