Now this is better. Unlike the linear, disjointed approach of the first game, Episode 2 of Baobab’s Mausoleum works much better. You have a whole town to explore, and a day/night cycle (real-time, or skip by sleeping) to contend with. There are still TV and game references, and it’s still very weird, but it makes – in the context of the weird – much more sense.
A girl goes missing and you have to find her. Only to do that, you have to do something else. Only to do that, you have to do something else. And so on.
Imagine a more passive Link’s Awakening (which is referenced), with very little combat but lots of talking and some puzzles and lots of getting item A to get item B. And some fishing.
It’s very shallow (which I don’t mean in a negative way), funny in an absurdist sense, and a lot better than Episode 1.