Sold to me as Stardew Valley Only Cats, Cattails isn’t really that. There are a lot of visual similarities, and there are shared features like a day/night cycle, improving your home, getting married, foraging and mining, but it’s much more simplistic than Stardew Valley and much shorter too. And there are more cats.
Starting the game as a pet dumped by the side of the road for reasons not explained (one minute you’re in a happy home, then literally a second later the mum of the family kicks you out), you join one of three wild cat tribes and set about surviving in nature. Which mostly involves hunting for small animals and picking berries and flowers.
You can improve your skills so you’re able to catch prey more easily or swim further before downing, and there’s some turf warfare going on, but it’s pretty light on RPG elements really. The main storyline, such that it is, mostly requires you to collect certain dead creatures and flowers for some standing stones, as well as solve some generally simple puzzles, in order to make The Guardian return. So I did that.
Cattails could not be described as a challenging game, nor is it deep or complex, and the story is… somewhat missing. But it is a simplistic and relaxing game, and did only cost me about a quid, so I can hardly complain.