Castlevania: Harmony of Dissonance (Switch): COMPLETED!

Castlevania: Harmony of Dissonance (Switch): COMPLETED!

No sooner had I completed Circle of the Moon I made a start on Harmony of Dissonance. Two things are immediately apparent: 1) the background and enemy graphics are much, much more impressive than the previous game, and 2) your main character, Juste Belmont, looks incredibly garish with a clashing outline. The reason for the latter is probably because Circle of the Moon got a lot of stick for being too dark to see on the original GBA. Back then, handheld consoles didn’t have lit screens and relied on you sitting in the sun (but not too much sun as that made it worse) or under a reading light in order to actually see what was going on, so making Juste stick out like a clown at a funeral was the solution.

Anyway. The DSS card system is gone, but Juste has become much nippier with forward- and back-dashes and actually, I didn’t miss the cards at all. Certainly not grinding for them, anyway.

The game also has some pretty impressive bosses, but I discovered it was much easier than I recall from my last playthrough. I had the same thing with Circle of the Moon too, and it’s not really a problem, just in my mind these games were hard as nails and it seems I’ve been remembering wrong all these years,

I liked the dual castle system, where the map was the same but the items, graphics and enemies differed between the two. I even hunted round everywhere to get the 200% complete stat, and also saw all three endings. Well, actually four but two are almost identical so probably don’t count?

Aria of Sorrow next!

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