Touhou Luna Nights (Switch): COMPLETED!

Touhou Luna Nights (Switch): COMPLETED!

Apparently this is an authorised fan-game based on the Touhou shooter series, but none of that means anything to me. I was just keeping an eye on it because it looked like an interesting Metroidvania game, and as it turns out, it is.

Plot is something something fake castle world something baddie something, but what that means is Castlevania without a Dracula. It’s very similar to Castlevania, even having some similar areas (like a clock tower) and enemies (like Frankenstein’s monster and skeletons), and of course it has blocked areas you need items or upgrades to access.

What’s different is in the abilities of your character. She can slow and stop time, for one thing. And “graze” enemies and projectiles in which to replenish energy. Or, graze them when time is stopped to replenish magic points. And you’ll need to replenish magic a lot, because all your attacks use it. The time stop power is also used in environmental “puzzles” too, as some objects and enemies aren’t frozen, some are frozen, and some only move (or move backwards) when time is stopped. There’s a lot of hidden room finding too, and of course a map to fill in 100%.

I completed it, and then discovered that there’s a whole extra area afterwards which I think was DLC in the original PC version of the game, so of course I had to finish that too. The end boss was especially tricky (in her second form, anyway), but I managed it. And then I went and found the few remaining areas and items to get 100%.

Overall, I really enjoyed it and it’s certainly different to play compared to how it looks – not a “standard” Metroidvania by any means.

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