It seems like forever since there was a new Katamari game. Aside from that incredibly hard iOS one that was free on Apple Arcade, of course, but that doesn’t count.
Running out of ideas for new things to roll up and places to do said rolling up, Namco Bandai Namco (Bandai) BandaiNamco have decided to use time travel in this iteration, with the King of All Cosmos taking The Prince across various stereotypical time periods and locations as Cave Man Times, Ancient Greece, and The Wild West, so you can roll up guys in togas and dinosaurs and pirate ships and stuff. Does it make a difference? Not really. It’s just an envelope for the levels to live in.

The rest of the game is exactly as you’d expect, and, I’d wager, want. It’s certainly what I’d want anyway. Loads of things to roll up so you get progressively bigger, with levels where you have to roll to an exact size, or avoid rolling up specific things (like the reprise of Cow or Bear from an earlier title), or roll things up while you constantly move forwards. Or roll up a person into food items to make them fat. Or become a sponge and spread water across a desert. You know, standard stuff.
And it’s as good as it ever was. I’m slightly disappointed there’s no Switch 2 update for it, ideally to get rid of the (to be fair, mercifully short) mid-level loading pauses, but it’s fine. I coped with the PSP game so I can cope here.
