I completed Super Mario Galaxy 2 this week, and although it was very good, it was very, very easy. Easier than the first game (so far at least – I’m on 82 stars). It wasn’t so much disappointing than unexpected, as all the reviews have suggested it’s actually substantially harder.
Anyway, it got me thinking about difficult games, and how they don’t make them any more. Yeah, there are hard games, but compared to difficult 8-bit titles? Pff. Walkovers. All of them.
Take Army Moves, for example. It is quite possibly the hardest game in existence. I can’t even get past the first helicopter.
Controls are redefinable – just choose “1” from the main menu.
The emulator used is Qaop.