Dungeon 6 has to be the hardest thing ever. The Wizzrobes were making me cry real actual tears. I died about 984759823745 more times, and progress was hampered somewhat by the fact that all of the baddies (aside from the three-headed dragon mid-boss) had come back to life overnight. Imagine my joy.
Thankfully, I had a bit of luck, and made it to the dungeon boss – a crab spider thing with a giant eye. Guess what I had to do, children? Exactly like every other Zelda game ever, you have to fire an arrow into it. OK, so it is excused since it’s the first game, but then, it isn’t since it only takes one arrow. ALL THEM BLOODY WIZZROBES, and then you throw in a feeble target like that? WHY?
Anyway. Dungeon 7 next, and after wandering round for a while I realised it was going to be much easier than Dungeon 6. The hardest baddie in there (aside from clones of previous simple bosses) was a boomerang-throwing thingy, which was easy to kill and 9 times out of 10 dropped a heart or a fairy upon death. I did have to leave the dungeon and come back though, as I needed some food for someone in there who wouldn’t let me past.
The penultimate room contained Wall Masters, although I didn’t realise in time, and was dragged back to the beginning again by one. Luckily, it wasn’t difficult returning to the end. And the dungeon boss? The same one from Dungeon 1, only easier now as three hits from my magic rod thing (from a distance) and he was dead.
Two hearts and two pieces of triforce in one sitting! Gosh!