Castlevania: Harmony of Dissonance (GBA)

Castlevania: Harmony of Dissonance (GBA)

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Hmm. Some of the flaws are starting to show in this game now. The map isn’t as easy to navigate as in Circle of the Moon, especially in the way that there are rooms which serve no purpose than to slow you down. No baddies, no spikes, just a poorly laid out room to navigate. They’re not hard, just annoying. Then there’s the structure of the bosses. You don’t seem to have to do them all in a specific order, and you don’t get an extra move power-up after each, meaning you wonder why you bothered killing them.

The graphics aren’t as good as Circle either, mainly due to the drab caves, busy bone caverns, awful psychedelic swirly nonsense, and strange character after-effects. Then there’s the problem of not being able to use sub-weapons and spellbooks.

I mean, it’s still good, but it should have been better, really.

Anyway. I’ve killed a couple more bosses (which aren’t that great either, to be honest), and have explored 61% of the castle. I’m totally stuck now though, as I can’t find anywhere to go. Locked doors, sealed holes in the floor, platforms I can’t reach (even though I now have the double-jump power-up) and walls that are clearly breakable (but I can’t break them) block every route. Bah.

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