Super Scribblenauts (DS): COMPLETED!

Despite enjoying the original Scribblenauts, I didn’t buy the sequel (until I saw it for a fiver in Morrisons this week) for several reasons. Firstly, the later levels on the original were too hard. Not hard to find the items you have to draw, but more hard because of the fiddly controls (mainly moving Maxwell) and trying not to knock stuff over or position things slightly wrongly. There were also a lot of platforming sections, or “peril” situations where it was all too easy for you or someone else to die¬†inadvertently, even when you were doing things “the right way”. Not to mention that 90% of the levels could be completed using the same 4 or 5 items – usually a rope, a ladder, a helicopter, a gun and/or some meat.

This fixes pretty much all of that. The levels are now more about creating the right items, rather than how or where you use them, and there is very little in the way of platforming. Since you now have adjectives to work with as well as nouns, there’s a lot more variety too, and I spent a good half an hour or more just on the title screen, creating “giant scary radioactive zombie dinosaur” and “tiny evil dead pink cat” and stuff like that.

It’s easier than the original (although I’ve completed it there are still a third or more levels left to do so it might get harder), but importantly it was more fun, and varied, and clever and funny. The fact you can choose to now control Maxwell directly with the d-pad rather than tap-to-move improves things exponentially too.

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