Professor Layton and the Spectre’s Call (DS): COMPLETED!

Professor Layton and the Spectre’s Call (DS): COMPLETED!

The ending of this was much less dramatic than at least the last two Layton games. It didn’t matter, especially since this is a prequel, but I kept expecting something… more. That didn’t happen. Never mind though.

Something else odd was how much easier the puzzles were in this one. I’ve not done them all yet (I think I’ve completed about 105 out of the 155 main ones), but I’m sure that the final few puzzles in the other games have been worth 80 and 99 picarats. Highest here was just 60, and I don’t think I’ve seen any over that yet either – not even the (usually harder) hidden puzzles. I might be wrong, but I certainly didn’t struggle on any.

Aside from two side puzzle ones. Oh my do I hate those. I’m still stuck on the UFO SOS one, but one involving pipes, which could supposedly be completed in about 30 moves, took me over SIX THOUSAND. Urgh. Hate them.

I’ve a few more train and fish (um, that makes sense if you’ve played the game) puzzles left, about half the weekly puzzles, and of course the remaining 50 or so main game puzzles, but as usual I’ll leave them for a while and come back another time.

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