Q.U.B.E.: Director’s Cut (PS4): COMPLETED!

I’d read in a lot of places, and the screenshots didn’t help, that Q.U.B.E. was a poor man’s Portal. Aside from the first person view and the clinical environments, it really isn’t. Mainly because there aren’t any portals, and so the puzzles rely on other quirks instead. Mainly, making use of coloured shapes that do various things – extend, act as a trampoline, create blocks, and so on. You do this to hit switches, move cables, or direct balls, and after each section of the game (of which there are seven) new elements are added, such as being able to rotate parts of the room or direct lasers.

OK, so it’s still a little bit like Portal.

Apparently for the Director’s Cut, they added a story. I’m assuming this is the one sided conversations you listen to on your radio in the game, and if so, before they added them it would have been a very quiet, rather pointless affair. The plot is that you are on some sort of spacecraft made of cubes, and by simply solving puzzles which exist for some reason, you’re destroying the spacecraft. Which is on a collision course with Earth or something. A woman tells you who you are (you’re conveniently suffering from amnesia) and praises you, but then you start getting messages from someone else who says this woman is a liar and you’re going to die. Who do you trust?! (Spoiler: you have no say in the matter).

Anyway, it’s not too difficult (although I did accidentally pass a few of the puzzles without realising), and certainly I enjoyed it, but I can’t say it’s a classic or anything.

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