Super Mario Sunshine (Switch): COMPLETED!

I have always maintained that Super Mario Sunshine is an excellent game. I know many, many people complain about the camera – in particular on the ferris wheel – but to those people I’ve always said: Just control the camera yourself. I never had a problem with it.

So it was with some trepidation that I would turn out to be wrong that I went into Super Mario Sunshine on the Super Mario 3D All-Stars collection on the Switch. And you know what? I was right. The level in question was easy. The camera was not a problem. In fact, at no point in the game was the camera a problem at all. Other complaints people had about various things, such as the sand bird level being impossible or there being loads of fall-through-the-floor bugs or the hotel level having an unusable camera all turned out to be nonsense too. These issues simply don’t exist.

No, instead, Super Mario Sunshine is a complete joy from start to finish. Sure, it’s not quite as good as Super Mario 64 but then very little is, and they did remove Mario’s long jump, but it’s still one of the best games ever made.

I managed about 90 Shines before I decided to walk up to Bowser and beat him, and now I’m moving on to Super Mario Galaxy, but I’ll be back!

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