Remember a while back I completed a game called FAR: Lone Sails? If not you can just click that link. I refer to it because the ending of that game was a bit of a damp squib and didn’t make any sense. Turns out, this sequel is actually sort of the other half of the game and that’s why.
Whereas in Lone Sails you had a land-boat where you travel across what appears to be a dried up sea, in Changing Tides you pilot a sea-boat across what appears to be a flooded world. The game plays out in much the same way, with the same sorts of puzzles and areas you get out of your boat to do things which allow your craft to progress (like open big gates or operate cranes or something) but this time there’s more water. In parts of it, you actually become fully submersible.
The tie-in to the previous game is a bit of a spoiler, but when you get to the end of Changing Tides suddenly everything – assuming you recall the ending of Lone Sails at least – makes sense.
So the game isn’t really any better or worse than before, although they’ve fixed everything being too small a bit (it’s still a little too small, but it’s easier to make stuff out – this might be just because I played this on the PS5 not the Switch). It’s just more of the same only not quite the same as it’s a slightly different. Which is fine, I think?