Lost in Play (Switch): COMPLETED!

Lost in Play (Switch): COMPLETED!

A point and click adventure game set in the imaginations of two kids playing with a weird collection of creatures and characters, some Alice In Wonderland-esque trippiness, and some fantastic art and cartoon level animation? Sure, why not.

Not unlike The Many Pieces of Mr Coo, Lost in Play is wordless, with intent and conversations in the game taking place via icons, gestures and various non-vocal grunts and outbursts. It does mean that a bit of nuance is lost, but it also means the devs don’t need to localise. Besides, it’s all nonsensical, what with gnomes and frogs and strange flying devices and a toilet inside a whale, so actually trying to understand is probably unnecessary.

It wasn’t especially hard, mainly as it did manage to have puzzles that made some sort of logical sense (if no real-world sense, of course), and I found it thoroughly enjoyable and humorous. And very pretty and well animated.

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