As you can guess from the name of the game, and how most games in this genre contain the word “survivors”, yes, Twilight Survivors is indeed a Vampire Survivors style game. By this, I mean you are swamped by hordes of enemies in wave after wave, collecting experience point pickups to level up, and each time you do you can choose from a random selection of new weapons or weapon improvements.
Hopefully this randomness is favourable enough to kit you out with all the blades, guns, magic and speed with which to survive a set amount of time, beat the boss, and complete the level without being overwhelmed. It’s a tale as old as time.
I’ve played a few of these games now and even the rubbish ones (of which there are a lot) are still mostly enjoyable. What Twilight brings to the table unlike the others I’ve had a go on is graphics. For no-doubt genuine reasons, Vampire Survivors and others mostly have little pixel art sprites with not much in the way of animation. Maybe so they can have 2387547825378 of them on screen at once. Maybe because they can be borrowed from other games. Whatever the reason, Twilight Survivors does graphics better with bigger, prettier, and better animated characters and foes.
Does it make a difference? Not really. It’s still just really good fun. Levels are generally shorter than Vampire (usually 15-20 minutes instead of 30), there’s less “secret lore” to find, and the game is structured more traditionally with worlds and levels and bosses, but it plays really well and I loved it. Maybe not as much as Vampire Survivors, but still – a lot.