Apparently, there’s no Goat Simulator 2 for the sole reason that it will annoy people. Makes sense, when the main purpose of the game itself is to annoy people.
Like the first game, you’re a goat who can lick stuff and headbutt stuff, with janky physics and silly things to do. Although there was a sort of plot to the original, it was pretty sandbox-y and directionless. Goat Simulator 3 is more structured, with events and actions to complete, which essentially give you XP that eventually leads to an end game.

There’s still a lot of messing around, blowing stuff up, knocking people into the sea, ruining birthday parties and (for some reason) stealing cars, but with a checklist of missions and loads of items of clothing and accessories (which can let you glide, shoot, summon ghosts, graffiti and more) to collect. There feels like there’s more purpose than before.
Playing it in co-op is even more ridiculous, as you’d expect, but also lets you tackle two things at once. In a way, it reminded me of playing Lego City Undercover, only with more ungulates.
For all the improvements (direction, graphics, structure), it misses out on some of the more insane things from the original. Perhaps the best thing I ever did in that game is lick the rollercoaster and watch the chaos as my goat was pulled around the track by his tongue, totally breaking the physics and geometry and leaving me in stitches. There’s no moment quite like that, as even though it’s completely hatstand somehow Goat Simulator 3 is more “normal”.

Still, it was a free rental on PS+ and we enjoyed it a lot. Especially the Skyrim opening sequence.