Moss Book II (Quest): COMPLETED!

Moss Book II (Quest): COMPLETED!

I don’t know why it took me so long after completing the first Moss game to get into the second one, especially since I bought it almost immediately after reaching the end of Moss Book I. Maybe other games came along. Maybe dealing with charging and updating and wearing the VR headset was just hassle. Maybe I forgot. Who knows.

Anyway, it’s here and done now. And of my, what an experience. Book II follows on directly from the first game and is, really, more of the same. Beautiful little dioramas of action and puzzles with a cute mouse and her sword (and, later, deadly frisbees and a massive hammer). Objects you directly manipulate, creatures you can fight, or, in some cases, use to fight on your behalf.

Somehow, it’s even more beautiful than the first game. Especially when you bear in mind that I’m playing this on a Quest 2 which is the VR equivalent of a Citroen 2CV. Some of the areas are just incredible, and being in VR you can look around and even behind things with never gets old or fails to impress. There’s a massive boss later on – a blacksmith with a hammer – where the graphics and scale and VR-ness all combine to give quite the experience.

Adding additional weapons, some of which are needed for puzzles (like a dash power or a massive hammer blow), as well as some extra gimmicks like portals and walk-on-walls type gravity flipped areas mix up the formula from Book I too. There’s also a few scary and distressing sections (nothing too strong, though) which add heart to the cute.

I think I said before that I’m not a big fan of VR, but Moss (both books) makes it difficult to maintain that stance. It’s not what you’d expect from a VR game, at least, not what I would, but I’d happily play more games like this.

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