Castaway (Switch): COMPLETED!

Castaway (Switch): COMPLETED!

Yes, it does look a lot like a Game Boy Colour Zelda game. It feels a bit like one too, not least because you have a sword and a hookshot and there are block pushing puzzles just like in Link’s Awakening. Only it’s only an hour or two long and there are only really three short dungeons.

Which is fine. It was enjoyable and tight and all that.

Once completed, however, you get access to a roguelike dungeon mode, where you have 50 small rooms with increasingly difficult baddies and traps to get past, with random upgrades every time you’ve collected enough XP. A run here will be maybe 45 minutes or so, and it’s great. I completed this too, but it did take about 10 or 12 runs to do so. Tip: the seemingly useless pickaxe upgrades should not be ignored (like I kept doing) as they make the final boss much easier.

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