Timber Rush (Steam Deck): COMPLETED!

Timber Rush (Steam Deck): COMPLETED!

See, Idle Slayer? This is how you make an interaction-necessary incremental clicker type game. It doesn’t outstay its welcome, you make constant progress, and (after a certain point) you don’t need to touch anything most of the time.

In Timber Rush, you are a lumberjack. You chop down trees, wear high heels, suspenders and uh, make lots of money. On Wednesdays you also go shopping, probably. Chopping wood nets you money, and money can be spent on better axes, helpers, and other upgrades to get more money faster. Soon enough, you’ll have thousands of logs flying everywhere, automatically collected and turned into cash.

Unlike other clicker games, you have a limited amount of “chopping time”, so each “run” is only a few minutes during which you try to improve your chopping skills on the fly, much like you would in something like Vampire Survivors. You gain XP, and each level you get to choose a random upgrade that only applies to that run, like a multiplier or a speed increase or a higher chance of getting two logs for a single chop. Get the right combinations of these upgrades (like an increased chance of doing critical damage, and an increase in the amount of critical damage) and you can get a huge payout. After your run, you get buy permanent upgrades and skills.

There’s not a lot of depth, but playing with upgrade combos is fun and seeing numbers go up, especially exponentially, is always satisfying. However, there is a suggestion on the Steam forums that pretty much the whole game is AI generated. I don’t know if that’s actually the case, but you might want to check that out before you buy it.

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