deKay's Lofi Gaming

Gaming Diary

Gitaroo Man: IL EST FIN!

After 23423865873 more attempts, I defeated Gergorio III. Just. I had no energy left at all. Hurrah! The next round was really easy, and I finished that on my first attempt, before moving on to the end of game boss – who was probably the easiest character to beat in the entire game! Not only was it a simple hammer-the-button for the “strum” cues, but there was a “charge” section every minute or so, which allowed me to regain all …

Gitaroo Man

NO WAY IN HELL. I hate this game. I don’t know why the heck I keep playing it, as it just isn’t fun. At all. I can’t get past the weird camp bloke I reached earlier. I managed to got to “Final” again, and died. Again. And again. I think, actually, there may be something wrong with my PS2 joypad, as I’m certain that I’m getting the rhythm right, but the hits are not registering. I have to press Circle …

Gitaroo Man

I am rubbish at this game. I really am. Either that, or the game is impossible (which is more likely, to be fair). I managed to defeat the Sanbone Trio, who were almost as annoying as Ban-K, but thankfully a bit easier. They only took a double-figures number of attempts to get past, anyway. Then it was on to some really camp bloke in what appeared to be a Cathedral. He’s easy, until you get into the “Final” section, and …

Chokkan Hitofude

It seems that not fully concentrating on playing is the best way to do the puzzle levels on this game. I was distracted by the TV while playing, but managed to do all the puzzles I had left from 31-40, plus a few more that became available after that. Excellent.

Outrun 2

I thought I’d beat a few more of Tim’s scores today, so did so. Specifically, Route 1. I then went and tried some of the Challenges, but failed on them all. They’re too hard. FACT. Then something bizarre happened. I decided to try and beat Tim’s Route 4 score, so chose his ghost to race. All was well (aside from me being behind) until the first split in the road – I could only go left, as I expected, but …

Outrun 2

Spent a merry while slaying Tim Miller’s times on this, whilst simulaneously being whipped by others from ugvx. Damn your eyes, Kramer and Cowfields. Damn your eyes.

Gitaroo Man

Well, it seems that hammering the buttons randomly all the way through the level is the way to go to defeat Ben-K. How rubbish. With him out the way, I then had to fight him again – properly this time – and he was pretty easy. As was the girl I had to play a proper guitar to after that. Now I’m onto some skeletons, who start off like Ben-K (only the cues actually match the music this time, so …

Gitaroo Man

No, it’s no use. I can’t get past the shark thing. I’ve spent too long getting annoyed at this game to bother with it any more. It’s a shame, as I enjoyed the music, but games are supposed to be fun – and this one I just want to burn.

Gitaroo Man

In general, I like rhythm games. I liked Samba de Amigo, and Parappa the Rapper. I liked Donkey Konga, and I like Dancing Stage. This, however, is pants. I’ve done the tutorial, and defeated three baddies. Not without some difficulty, though. It is as if the game is trying to be three rhythm games at once, and fails at all three. The backgrounds make it difficult to see your cues for starters. Even when they don’t, they’re difficult to follow …

Chokkan Hitofude

I knew there was a puzzle mode lurking in there somewhere, and today I found it. Managed the first 19 puzzles, and am stumped on the 20th. The “Hint” kept putting me off, as it shows what you did last time, not what you should do – that really threw me. Had a go at one of the Endless modes too for a while, but died far too quickly.

GTA: San Andreas: GSF 4 LIFE, HOMIE

After taking over the hoods (again), and helping Cesar take back his hood too, it was time to cap Big Smoke. I stole a SWAT tank to bash down the wall to his “Crack Palace” and worked my way through it to find the guy at the top. A short shootout (in the dark), and Smoke was dead. Word, yo. Then Tenpenny arrived, nicked all the money, and ran off after torching the place. I had to get out of …

GTA: San Andreas

Booyah, Polaski. I popped a cap in yo ass. Well, technically it was a rocket, but you get the picture. Sadly, I couldn’t take Tenpenny down at the same time, but he can wait. Some more missions for The Truth opened up for me. First, I had to get inside Area 69 and steal a jetpack, and then I had to use it to follow a train and steal some “green goo” from a crate. Bizarre. I now have unlimited …

GTA: San Andreas

Decided not to bother with the police bikes, as the heist probably isn’t part of the main story. Instead, I did some more missions for Toreno, which I didn’t realise were available to me until I saw the red glow at my airstrip. Had to fly a plane really low, under the radar, to some point and drop some stuff, then fly back. This was made harder by the twitchiest plane controls EVAR and the fact that the “minimum height” …

GTA: San Andreas

My first mission this session was to save Madd Dogg from commiting suicide. This was a little odd, since I’d previously ruined his career and killed him manager. Oh well. Next, I carried on with some bits for the heist Carl and Woosie are planning – including jumping out of a plane over a dam, then planting charges in the dam to blow it up (at a later date, I assume) in order to kill Las Venturas’ power grid. Yes, …