Lostmagic (DS)

Hmm. I’m not really sure if I’m enjoying this or not. The premise is great – draw shapes to cast spells – but the fights are too difficult as a result. You’re under two much pressure to draw quickly and accurately, and your mana bar (which you use for spells) drains much too fast. Even the faux-RTS element with controllable monsters that you’ve captured is clumsy and hit-and-miss. There’s just too much to keep an eye on at once. Anyway. …

Lostmagic (DS)

Either this game is stupidly hard, or I’m missing something obvious. It took loads of attempts to complete the rescue-the-girl mission, but then the run-away mission defeated me several times too (not least because you’re not given any clue as to where you’re supposed to run to. Silly. Anyway. I’ve now just found my “grandma” missing and loads more monsters to kill.

Lostmagic (DS)

I’ve had this game for aaaaages now. I bought it when it first came out in the US, and was really excited about the possibility of a decent DS RPG with art in the style of Studio Ghibli. It arrived, got put on my shelf, and then… nothing. But I’ve completed all my recent DS games (except Final Fantasy III, but I’ve got the first two to make a start on before that), so I’ve dipped into my pile of …