Behold – the NESurrection

Dug out the NES the other week to record some more stuff for Game Over, Yeah!! but it wasn’t working.

The PSU was shot, so I bought a new one from consolegoods.co.uk. I was sceptical because the NES needs a 9V AC adapter at 1.3A, and this was a 9V DC at 400mA. I read up a bit about it and it turns out that much of the current is needed to actually convert to DC internally, and in fact, theres no way in hell a NES can actually draw more than 600mA and using a DC source is in fact fine. So I plugged it in and…

Der Blinkenlight. Boo!

Stripped the NES down, cleaned the contacts on the 72 pin connector, and while I was in there did the region/security mod which was far too easy. Put it all back together and…

Grey screen. Bah.

Stripped it down again and looked at the pins on the 72 pin connector. Realised that a combination of age and vigourous cleaning had bent all the pins inwards, so prised each and every one out with a paperclip. Put everything back together (again) and TA-DAAAHHH!!! IT LIVES!

Celebrated by playing the “cream” of NES games – Mega Man II, Bart vs the Space Mutants, Bart vs the World, Dragon’s Lair, Totally Shi^H^H^HRad, Jurassic Park, The Adventures of Bayou Billy, Probotector II and Chip ‘N Dale: Rescue Rangers.

2 Comments

Filed under games, retro

Let’s Play! Daley Thompson’s Decathlon

Remember Daley Thompson? He was that guy in the 80s who was always in the Olympics. Who was reasonably good. And had AWESOME facial hair. Like a brush, it was.

Well, in gaming circles, he was known for his ability to break joysticks. Many a Quickshot 2 was destroyed in the playing of his waggle-tastic sports games. And this, was the original – Daley Thompson’s Decathlon.

It’s possibly worth noting that Ocean were a bit colour blind when they made it. Since Daley is a black man. And his sprite is white. Amaze.

Note: I can’t be held responsible if you HULK SMASH your keyboards.

The emulator used is Qaop.

Leave a Comment

Filed under games, Let's Play!, retro

Symphony of the Night in SEN-o-vision

By request for Qazimod!


1 Comment

Filed under games

Songs in the key of SEN software

I just had to test some software we have for SEN kids called InPrint. You type, and pictures appear over words. Like magic.

So this happened.

 Disappointingly, no “trigger” image. Boo!

Then, of course, came:

2 Comments

Filed under work

Much better than any other window cleaner

Leave a Comment

Filed under random

Rayman Origins

Up with more of this sort of thing! We need more 2D platformers with HD graphics, and this looks ace!

Note: This is a sponsored post

1 Comment

Filed under games, video

Let’s Play! Hunchy

In the 80s, whenever a new, popular, game came out twenty million other white rappe…uh games that were the same appeared.

Also, back in the 80s, it was quite common for us kids to think the real game was actually a clone of the clone we’d known first. For example, I had a game called Road Toad, which Frogger blatantly copied. It didn’t, of course – Road Toad was the “fake”, but that didn’t matter. See also Orbiter/Defender, Maze Chase/Painter, Thru’ the Wall/Breakout, and this – Hunchy. Which I knew before Hunchback.

Esmeralda! Quasimodo! The bells! The bells!

Best speech ever.

Continue reading

Leave a Comment

Filed under games, Let's Play!, retro

Getcha spool macs here!

I have no idea what a spool mac is. Well, I do now, by the miracle of Google. They’re a big cable reel thing. A spool, if you will.

However, like Bar Gratings, I’m clearly the place to get some spool macs from. Or so the email I got this morning suggests:

From: glen johnson
Date: 11 November 2011 07:12
Subject: order

Hello,
Am Mr Glen Johnson and i will like to order spool macs from your company,can i have their prices in range and the method of payment you do accept,I wish to start business with your good company so i look forward for your valued reply ASAP.

Have a nice day !

Best Regards
Glen Johnson

Well, never one to turn down a potential customer, I passed him on to my faithful sales employee, Harry:

Dear Mr Glen,

We sell large spool macs at US$120.41 each, and small spool macs at US$118.12 each.

We accept payment by Paypal and Green Shield Stamps.

Hope to hear from you soon,

Haz
Senior Executive Tie

2 Comments

Filed under email, scams

Assassin’s Creed: Revelations

As my fun with Assassin’s Creed 2 is beginning to end (as in, there’s not much in it left to do!) and I picked up a massive bargain last night on the Ubisoft Shop – the Brotherhood Codex Edition for a mere fifteen Earth Pounds Sterling – I’m suddently hyped for the next in the series, despite being a little behind everyone else…

Note: this is a sponsored post.

Leave a Comment

Filed under games, video

Games I Hate: Donkey Kong 64

Kill them. Kill them all.

Until the release of the technically fantastic, utterly huge, and gloriously lovely to look at Donkey Kong 64 for the Nintendo 64, I was a big fan of Rare’s stuff. Or at least, I thought I was.

I mean, I did really, really, enjoy Banjo Kazooie. So much so that I almost completed it many times (the end boss proving too much), and even got the XBLA remake – finally 100%ing it. But looking back at their other titles, I’m not sure I was that big a fan.

Donkey Kong Country was a horrible, fantastic looking, impossible platformer. Its two sequels were too. All three I had some fun with, before realising they weren’t really very good and were more flash than actually enjoyable. The Donkey Kong Land Game Boy games were even worse, being just as rubbish but also impossible to see on the low-res, blurry GB LCD display. Mmm, smeary.

Even Banjo Tooie, the follow-up to Banjo Kazooie was pants. Yeah, it was more of the same, literally following on from the first game, but with a larger, more irritating to navigate main “hub” – which the game’s design forced you to traipse all over after almost every jiggy was obtained. Lots of pointless backtracking over the same areas over and over and over again does not a fun game make, so every attempt to play it just resulted in frustration, boredom, or a complete loss as to what needed to be done next.

Donkey Kong 64 then. To all intents and purposes, it’s Banjo Kazooie again with more characters and different levels. It all starts off fun, collecting bananas and reaching level goals, but then new characters are unlocked and you find you have to redo the levels again, albeit sometimes differently, collecting different bananas. And the next character? Same level, more bananas. And again. And again. AND AGAIN. 100 for each character in each level. Seven levels, five apes. 3500 bananas to collect. “Fun”.

You can even see the bananas each character can collect when playing as other characters. But can you pick them up? No. It isn’t just bananas either. There are also character-specific Golden Bananas and coins. Then there’s boss keys, ammo (different for each ape), Crystal Coconuts, special coins and banana medals. Joy.

It became a slog. Levels went from amazing and exciting the first time round to dull and oh-so-bloody-tedious on the third run through,  let alone the fourth or fifth. And that’s assuming you don’t have to redo the level yet more times because you missed stuff. Oh, the merriment of trudging through the jungle for the nth time and spotting some missed bananas, only to realise you’re the wrong Kong and have to go back in as the right one and do it all again to get to them. Even the masochists can’t enjoy that, surely?

Most of all, I hate Donkey Kong 64 for what it marked the start of – a terrible downturn in the playability (not the technical quality) of Rare games. Starfox Adventures. Grabbed by the Ghoulies. The GBA Sabre Wulf game that wasn’t anything to do with Sabre Wulf. Kameo, Perfect Dark Zero, Banjo Kazooie Nuts & Bolts – all far from the glorious days of old. I’ll give you two exceptions – Viva Pinata and its sequel – but even they are less game and more gardening/zoo simulators.

And what of Rare now? Creating Xbox 360 avatar clothes, aren’t they? Horrific.

1 Comment

Filed under games, rant, retro