deKay's Lofi Gaming

Crackdown (360)

Hmm. Bumping up my driving stats was a real pain. I had to restart the game with all the gangs resurrected (to give me some to mow down), but I’d wiped out all of Los Muertos and most of the Volk before I managed the 4 star rating. That gave me four stars for everything, though. Then, I set about getting some of the achievements for stunts in cars, managing a few of them by taking an SUV up the …

Crackdown (360): COMPLETED!

None of the remaining Shai Gen generals were that difficult to defeat, although the guy in the big dome thing took a few attempts, and the geneticist was difficult to reach (although not kill) as I missed an entrance to his “prison” complex. The kingpin was alarmingly simple, but then, I did skip most of his skyscraper by entering near the top instead of from the bottom. And that all netted me three more achievements, and I gained another for …

Crackdown (360)

Yes, I finally got round to scanning the boxart in, as you can see… Anyway. I wiped out two more Shai Gen generals this evening, and attempted another (but failed). I managed a few achievements though, including ones for juggling a body with explosives, and juggling a car with explosives. Both were made easier due to the homing rocket launcher I acquired. In fact, everything is made easier due to the homing rocket launcher I acquired…

Crackdown (360)

Two more Volk generals down, and loads more Orbs got! In fact, I’ve not maxed out my agility and strength stats, meaning I can jump about a million miles, and lift and throw entire planets. Almost. I’m having problems killing the general in the mines though. If I actually manage to make it into the mine, I’m killed instantly by rockets that juggle me. I can’t see a way of preventing it from happening, either. Bah.

Crackdown (360)

Los Muertos killed! All of them! All gone! Was actually pretty easy too, as I found a way into the kingpin’s mansion area where no-one could really shoot me but I could shoot him. Oh, and the rocket launcher I’d found elsewhere helped somewhat too… As well as that, I’m well over 250 agility orbs in pocket now, and even managed to scale the Agency Tower, despite it making me feel ill half way up and looking up even further. …

Crackdown (360)

And again with the loon jumping. Lots of it too. I’m up to 180-ish Agility Orbs now, and have killed all bar one of the remaining Los Muertos generals. I’ve also explored a load of the Volks territory, and killed one general there. I also jumped around like, you know, an actual loon.

Crackdown (360)

More jumping around like a loon today! I don’t think I even went near any of the generals, spending all of my game-time searching for orbs and chucking things around a bit. I’ve got about 140 of them now, but only found another two or three hidden orbs.

Crackdown (360)

Yes, I bought it. It was absurdly cheap at Play Asia, so it was rude not to, really. Besides, I had previously changed my mind on the demo having realised it was 28364 times more fun to play if you leapt about like a loon rather than played it as a serious third-person shooter. Anyway. So far, I’ve leapt about like a loon a lot, found about 60 agility orbs, 5 hidden orbs (and know where two more are, but …

Crackdown (360) (Demo)

Last time I played this, I didn’t really like it. It seems that, according to People On The Internet, I’ve been playing it all wrong. I shouldn’t treat it as a GTA clone, but instead as a superhero jumpy-leapy-throwy game. So I did. And it’s WAAAAAAAAY better! In fact, it takes the way I play GTA (try to go where you’re not supposed to) into the actual proper way to play! Aces. I’m converted then.

Ghostwire Toyko (PS5): COMPLETED!

There’s a song by Puffy AmiYumi called Planet Tokyo. I mention this not because it has anything to do with the game, but every time I see the title “Ghostwire Tokyo” I read it in the same tune. Yes, I know you probably have no idea what I’m on about. I went into the game itself pretty blind. I’d glanced over a couple of reviews and read some game-content-free comments on how good it was, but I think I was …

Grow Home (PS4): COMPLETED!

So many people were excited for this game, and voted it way ahead of two other potential PS+ titles this month as a result, but the majority of views of people after they’ve actually played it seem negative. Apparently, it’s “ruined” by screen tearing. It’s boring. The controls (specifically the climbing) are terrible, and so on. I’d like to suggest, that those people are idiots. Yes, there is screen tearing. But I only noticed it when it was pointed out …

InFamous (PS3): COMPLETED!

This was one of the two games I got free from Sony by way of apologising for letting evil internet terrorists have access to my personal details. Sadly, it’s not that great. For the first three or four hours, I just couldn’t shake the fact that this was just Crackdown in slightly ill-fitting clothes. Then, as I realised that going vertical and running across rooftops was a better way of playing, I found myself comparing it to Assassin’s Creed as …

Completed 2007

Viva Pinata (360 12/01/2007) New Rally-X (360 14/01/2007) Super Castlevania IV (Wii 25/01/2007) Castlevania: Circle of the Moon (GBA 30/01/2007) Castlevania: Harmony of Dissonance (GBA 04/02/2007) Castlevania: Aria of Sorrow (GBA 10/02/2007) Super Mario World (Wii 11/02/2007) Kirby’s Adventure (Wii 17/02/2007) The Castlevania Adventure (GB 18/02/2007) Castlevania II: Belmont’s Revenge (GB 19/02/2007) Castlevania: Portrait of Ruin (DS 25/02/2007) Gunpey (DS 01/03/2007) Kororinpa (Wii 03/03/2007) Kirby Squeak Squad (DS 08/03/2007) Teenage Mutant Ninja Turtles (360 14/03/2007) Hotel Dusk: Room 215 (DS …