Mega Man 10 (Wii): COMPLETED!

Firstly, I should come clean and say that I completed Mega Man 10 on it’s first-for-a-Mega Man-game Easy Mode. It adds barriers to stop you falling down some holes and removes some of the enemies. Not that it was a walk in the park. There were still a few difficult bosses, tricky sections with spikes to avoid, and some pixel-perfect jumps to manage, but still – it was waaaay easier than Mega Man 9, which I never did complete. But …

Rabbids Go Home (Wii)

I started this a month or so ago, and although it was great, it seemed to crash a lot via the USB Loader I was using. And Mass Effect and Batman came along. And other stuff. Went back to it this week. It’s a surprisingly long game, actually. Although each level is pretty short (some are longer than others, however), there are LOADS of them. I’ve done about 20 so far, and I’m not even half way to the moon …

The Conduit (Wii): COMPLETED!

Some have said this game is rubbish. They are wrong. It’s not fantastic, and it has its faults, but it’s a perfectly competent, technically proficient (for the Wii), excellent to control FPS. And I enjoyed it from start to (somewhat sooner than expected) finish, unlike say… Halo, which I hated. It’s a little short, suffers a bit from room repetition (nowhere near as badlyas Halo though), and the final level feels like there’s a boss fight missing, but the ASE …

Castlevania Rebirth (Wii): COMPLETED!

This is how I want new additions to old 8 and 16-bit game serieses to be made. As if they’re for 8 and 8-bit consoles. Like Megaman 9 was. Rebirth is a remake (or rather, complete rewrite borrowing nothing but the plot) of The Castlevania Adventure for the Game Boy. A game I played, and completed, almost exactly three years ago. It was rubbish. Rebirth, is not. It looks like a SNES game, only with more detailed sprites. It plays …

Tales of Monkey Island: Chapter 5: Rise of the Pirate God (Wii): COMPLETED!

And that’s the 5-part series over and done. Sam & Max Season 2 can’t come soon enough! Although the final part was great (as always) in terms of story, it was horribly broken in terms of graphics. Many people have commented that the Wii ports of Monkey Island have all been affected by bugs, stuttering, poor sound, and so on, but aside from a bit of judder on Chapter 1 when changing scene, I’d not noticed. In this one, however, …

Tales of Monkey Island: Chapter 5: Rise of the Pirate God (Wii)

Finally, after months of waiting (well, two months) Nintendo actually decided to make this available on Wii Ware. Why there was such a huge gap between 4 and 5 when previous chapters were so much closer together, I have no idea. I’ve played for about an hour and a half so far. I’m dead, following the previous episode, and am trying to get my way out of the afterlife. I’ve just managed to obtain the voodoo spell necessary to achieve …

Batman: Arkham Asylum (360): COMPLETED!

With Mass Effect bagged on Monday, my next game to tackle was this. And what an absolutely outstanding game it was! I didn’t really enjoy the demo when I played that a while back, but now having played the full game I can see why – you miss some of the first part of the game out, and are chucked into a later bit too early. This means you need to use some slightly more advanced techniques too soon. It …

House of the Dead: Overkill (Wii)

I’m not adverse to a bit of swearing in games. GTA IV, for example, is full of it and it doesn’t bother me. It’s within context and fits the story. In Prey, however, the swearing seems shoehorned in, just to make the game more “adult”, and I took offence to it. House of the Dead: Overkill is neither of these two. It has more swearing per square inch than Malcolm from In The Thick Of It. It’s not even necessary. …

Sonic and Knuckles (Wii)

Yes, I bought the same Sonic game AGAIN. I KNOW. I’ve completed it a billion times already on every format known to man or beast. But somehow, I felt compelled to buy it again. Perhaps I’m subconsciously trying to tell Sega that more 16-Bit style Sonic games is what I want? Which it is. And which Sonic 4 is shaping up not to be (no shocks there, then).  Anyway. I’ve completed up to Sandopolis so far. Hurrah!

Mass Effect (360): COMPLETED!

At almost exactly 22 hours into the story, I completed the game. And it was a very good game too, even if there were lots of things I didn’t like about it (more on them in a minute). I won’t reveal any spoilers, except one: who’d have thought Saren would have turned out to be the Green Goblin? He’s even got the thrown explosives and flying surfboard thingy. I suppose the clue was in his face. See: Anyway. The bad …

From the dawn of time: ugvm 07

It’s been a while since I “reprinted” any of ugvm. In Issue 07, the last under my editorship, we looked at multiplayer game etiquette, the CD32, the NeoGeo Pocket Colour, and about ten million game reviews. Including Knights of the Old Republic, a pre-cursor to Mass Effect – a game I’m currently enjoying very much. Anyhoo – the magazine! [issuu layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml showflipbtn=true documentid=090519133535-166ea91bc05f483a9fc42ff552b154d3 docname=ugvm07 width=420 height=297 unit=px]

Google Buzz: Am I in Shaun Conway?

Google Buzz was unleashed on the world this week. I can’t see the point yet – it’s like a more accessible, but clumsier, Google Wave. Brought to you in the form of a clone Twitter feed. Sort of. The mobile version lets you add your location. Unlike Twitter’s map reference, Buzz displays your position as an address; a street name, shop, or business. Or for me, it thinks I might be inside a man. The thing is, I know Shaun …