deKay's Lofi Gaming

Super Princess Peach

Picked up from World 3, Level 2 where I’d previously made it up to. It, like all good (and bad) Mario-derived games has, is a Ghost House type level, so there were Boos and dark bits and stuff. And an irritating pick-a-door puzzle bit on one of the levels. Shockingly (or rather, not), the end of level boss was King Boo. He was pretty easy though, and I killed him first go. World 4 was the obligatory lava world, and …

Yoshi’s Universal Gravitation

Ludicrous name aside, this is actually a pretty good platformer. See – it is possible to make decent 2D platformers in this day and age. It’s a shame the tilt sensor is either “on” or “off”, however – there’s no analogueness to it. And my brain doesn’t work backwards well enough to work out I need to tilt left to move everything right, and vice versa. But anyway. Completed all of the first two “worlds”, which involved turning into a …

Space Invaders DS: INVADED!

I did wonder if I was nearing the end of the game when the “level select” markers seemed to fill the entire map. Some of the final few levels are bloody hard though, or at least would be, if I hadn’t have played Original Mode for a fair while and unlocked some useful power-ups. Level 19 was the hardest by far. It looks like a “normal” Invaders screen, but the invaders move up rather than down – trying to escape. …

Legend of Zelda: A Link to the Past

Did some more wandering round, finding more items. I picked up the Magic Cape, which makes me invisible, and two more heart pieces. I also found the Quake Medallion and the Magic Powder. Not only that, but I’ve now had my magic meter effectively doubled too – just as well, since the Magic Cape drains it somewhat quickly. Then it was on to Dungeon 4. This dungeon was pretty small, and fairly straightforward. The “weapon” was the Titan Mitt, which …

Mario Golf: Advance Tour

With a bit more practicing out of the way, and my players bumped up a few notches, I tried the Doubles Mushroom tournament. And it’s hard. You see, you sometimes have to hit “Play Panels” by landing on them, which in turn alter the layout of the hole. Of course, you can ignore them, but then you also make birdies near impossible. I wasn’t looking forward to bailing Neil out as well as defeating some difficult players on some hard …

Gitaroo Man

In general, I like rhythm games. I liked Samba de Amigo, and Parappa the Rapper. I liked Donkey Konga, and I like Dancing Stage. This, however, is pants. I’ve done the tutorial, and defeated three baddies. Not without some difficulty, though. It is as if the game is trying to be three rhythm games at once, and fails at all three. The backgrounds make it difficult to see your cues for starters. Even when they don’t, they’re difficult to follow …