Tag: retro
Advanced Lawnmower Simulator for Codebug
We got a Codebug this week. So naturally, I had to write Advanced Lawnmower Simulator for it. Because that’s what you do with new programming kit. If you want the code (and you can remix the code if you like – and run it in an emulator so you don’t need the actual device), then you can find it here. Just press the A button to start, then after the, uh, title screen, press A again. To mow, press A. …
3D Gunstar Heroes (3DS): COMPLETED!
The second game of the day, with Heroes in the title! I never completed Gunstar Heroes back in the day. In fact, I don’t think I ever played it much (I didn’t buy it until many years after release anyway). Or even enjoyed it. Yeah, I’m a heretic. But there’s something about these 3D ports on the 3DS that make you want to play them anyway, isn’t there? Otherwise why did I buy Altered Beast again? Hmm. My main issue …
Exed Exes (PSP): COMPLETED!
OK, so technically it’s on the Vita, and really it’s an arcade game (it’s on Capcom Classics Reloaded), but since it’s a download for the PSP I’m classing it as a PSP game. I think that’s in line with my usual logic for the likes of the Wii U Virtual Console. Not that it really matters. As an aside, the game looks pretty poor on the Vita screen, regardless of screen size option. I don’t think PSP games look very good …
Castlevania: Spectral Interlude (Spectrum): COMPLETED!
That’s right, folks – I’ve completed a Spectrum game. But not a Spectrum game from 30 years ago – one from last year. Or this year. It’s new, anyway. And it’s also really good. A new Castlevania game (a fan one, not a Konami one) that manages to fit into the Castlevania canon, with astounding graphics and sound considering the hardware it’s on. And it’s a full adventure experience too, like Castlevania II was on the NES, which abilities you …
3D Shinobi III (3DS): COMPLETED!
What a great game. It’s hard, but not as hard as Revenge of Shinobi, it has some satisfying platforming sections, and the music is fantastic. The 3D adds very little, but that’s not really important. I only had a few minor complaints. One was that doing the double-jump somersault should have been easier to pull off, especially since some of the later parts of the game rely on it so much. Second was the level where you go through doors …